![]() ![]() At times, these captains can clash as all the captains and other orc warriors want a higher place in the Uruk pyramid. The way it works is that warchiefs are supported by their captains and captains have other minions with them. in which you can literally kill an entire army of orcs and uruks. ![]() They're just fun things to play around with in the game.īut the real star of the gameplay in Shadow of Mordor is definitely the Nemesis system. These runes give you boosts to your arsenal like regenerating health when doing a successful stealth kill or so. You can also equip runes that you can get from killing captains and warchiefs. Completing those missions lets you unlock skills like unlimited combat executions for 30 seconds. There are missions where you can sabotage the Uruk hierarchy by interrupting captains while they feast, recruit new orcs or duel with other captains, there are also missions uncover the legend of each of your weapons and they're fun as hell to do too. There aren't 20 different kinds of missions that are pointless to do in the game, rather there are a few types of missions in the game but each one feels like it mattered and will impact the story. By the time you get to the last boss you should be killing orcs in your sleep! As you kill more and more orcs and do more missions, you're supppose to get better and more badass. Some people might argue that as you get closer and closer to end game the gets too easy. Especially when you get the shadow lethal strike. Each skill point that goes into a certain skill, be it your sword, dagger or bow and felt like it really made a difference. Leveling up wasn't something that you had to do, it was something you WANTED to do. The character progression might not be great and explained properly but once you get the hang of it, it's a pretty deep and fulfilling game. F ear not, just give the game some time and I promise you will be rewarded. To anyone who's going through the same problem that I did. ![]() Literally hordes and hordes of orcs would surround you and your attacks feel so weak (plus I didn't know how to use the combat executions until halfway into the game) and you barely have any skills to kill a whole bunch of orcs. I had trouble taking a liking to the gameplay at first because it was so hard. The gameplay is the main selling point of this IP, mainly the nemesis system but more on that later. This is probably where the bulk of the review is going to be. Accompanying the graphics and voice acting with some spot on sound design, especially when you're slicing enemy heads off, and you've got yourself an immersive game. The voice acting of the characters are quiet good with some bits of humor here and there. I always thought that was something straight from the PS2 days. It was kind of odd that the actual gameplay graphics fared better than the cut scenes though. Lighting and shadows are well-done as well and overall a decent job as well. Textures are fleshed out and I didn't notice any graphical pop-in at all in the game. Graphically speaking, the game looks good. It's a pretty straightforward and decent revenge story although there's nothing noteworthy about it. Talion actually dies in the beginning of the game but is reborn with the help of Celebrimbor, a Wraith that gives Talion some power to help avenge the death of his family. Needless to say, it was an infuriating scene that made me want to tear up any orc in sight to 2 pieces. The story revolves around Talion, a Ranger who very early in the game had to watch Sauron's forces kill his family in front of him. Kinda strange of them to be making something like Mordor. You might know them from some games like the famous F.E.A.R series. Shadow of Mordor was made by Monolith Studios. ![]()
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